Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Carole Ferguson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
27 |
Carole Ferguson's work ends up coming home with Carole Ferguson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
29 |
Carole Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Line/Crew (Navy). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
32 |
Carole Ferguson do not know what happened to Carole Ferguson. There is a gap in Carole Ferguson's memory. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Imperial trade restrictions force Carole Ferguson out of business. |
7 |
36 |
Returned to Scout (Courier). |
7 |
39 |
Carole Ferguson discover a world, item or information of worth to the Imperium. |
7 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
40 |
Continued as Scout (Courier). |
8 |
43 |
A new romantic starts. Gain an Ally. |