Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Cecil Skidd's job. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A series of bad deals and decisions force Cecil Skidd into bankruptcy. Cecil Skidd salvages what Cecil Skidd can. |
5 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Cecil Skidd's work ends up coming home with Cecil Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Cecil Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Cecil Skidd refused an offer of inducements to betray Cecil Skidd's faith. Gain 2 enemies. |