Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Psychologically damaged by Celia Steeves 's time in the scouts. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
26 |
Imperial trade restrictions force Celia Steeves out of business. |
4 |
26 |
Failed to qualify for Ground Assault (Marine). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Amnesia. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A good deal ensures Celia Steeves is living the high life for a few years. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Moved to a new world. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Voluntarily left Merchant Marine |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Celia Steeves 's Contacts or Allies betrays Celia Steeves , ending Celia Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |