Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Unit is slaughtered in a disastrous battle, for which Charity Male blame Charity Male's commander. Gain commander as Enemy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Charity Male do not know what happened to Charity Male. There is a gap in Charity Male's memory. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Charity Male is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
33 |
Charity Male is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Explorer). |
7 |
38 |
Psychologically damaged by Charity Male's time in the scouts. |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
43 |
Become leader in social movement. |
9 |
43 |
Gain an Ally and an Enemy. |
9 |
44 |
Graduated with honors. |