Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Charity Reekey went above and beyond the call of duty. |
2 |
31 |
Forced to continue current assignment. |
2 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
31 |
Continued as Agent (Law Enforcement). |
3 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Became a Drifter (Barbarian). |
4 |
36 |
Charity Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Failed to qualify for Thief (Rogue). |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
39 |
Betrayed by a friend. One of Charity Reekey's Contacts or Allies betrays Charity Reekey, ending Charity Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Failed to qualify for Performer (Entertainer). |
6 |
39 |
Switched to Drifter (Wanderer). |
6 |
42 |
Suffer from a life-threatening illness. |