Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Thrown into a brutal ground war |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A police detective or rival criminal forces Christie McGhee to flee and vows to hunt Christie McGhee down. Gain an Enemy. |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Christie McGhee's ship is damaged, and Christie McGhee have to hitch-hike Christie McGhee's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
30 |
Failed to qualify for Corporate Agent (Agent). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Attacked by enemies that Christie McGhee easily defeat. |
5 |
31 |
Gain Enemy if Christie McGhee don't already have one. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Encounter a Psionic institute. |
6 |
35 |
Tested for psionic powers |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |