Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Christy Simmons's time in the scouts. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Christy Simmons do not know what happened to Christy Simmons. There is a gap in Christy Simmons's memory. |
7 |
37 |
Switched to Merchant (Free Trader). |
7 |
40 |
Christy Simmons's business or ship thrives. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |