Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Claire Eade's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Moved to a new world. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Gained a contact. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Given specialist training in vehicles. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
41 |
When dealing with an alien race, Claire Eade botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Claire Eade have no idea what happened to Claire Eade – they found Claire Eade's ship drifting on the fringes of friendly space. |