Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Expand the field of Melee (Striking), but gain a Rival in Clare Walsh's former tutor. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Clare Walsh is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Established a network of contacts. Gain 3 contacts. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
34 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Clare Walsh's work ends up coming home with Clare Walsh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |