Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
A job goes wrong, forcing Clemmie Macks to flee off-planet. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Nearly killed. |
5 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Line/Crew (Navy). |
6 |
34 |
Continued as Navy (Flight). |
6 |
38 |
Clemmie Macks is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |