Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Expand the field of Profession (Contaminent), but gain a Rival in Clemmie McRoddon's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Clemmie McRoddon's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Clemmie McRoddon's life into chaos, forcing Clemmie McRoddon to leave the planet. |