Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Cleo Turner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
29 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
29 |
Failed to qualify for Academic (Shaper Priest). |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
30 |
Gained a contact. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
Spend time with an alien race. Gain a contact. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Switched to Citizen (Corporate). |
7 |
40 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Expand the field of Deception, but gain a Rival in Cleo Turner's former tutor. |
8 |
44 |
Graduated. |