Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Connie Mathew's work ends up coming home with Connie Mathew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Connie Mathew blame Connie Mathew's commander. Gain commander as Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Connie Mathew come into conflict with a splinter group Connie Mathew's own religion which maintains Connie Mathew's version is the wrong one. Gain 3 Rivals. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
35 |
One of Connie Mathew's pieces of art is stolen, and the investigation brings Connie Mathew into the criminal underworld. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
36 |
Gained a contact. |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Entertainer (Artist) rank 2. |