Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Severely injured. Owe 5,000 for medical bills. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Accepted a deal with criminal or other figure under investigation. |
4 |
26 |
Became a Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Corda Paterson is living the high life for a few years. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Corda Paterson's normal circles. Gain a Contact. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
39 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |