Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Delphia Young is rewarded for Delphia Young's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Political upheaval strikes Delphia Young's homeworld, and Delphia Young is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Delphia Young learn something Delphia Young should not have – a corporate secret, a political scandal – which Delphia Young can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
34 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Attacked by enemies that Delphia Young easily defeat. |
6 |
41 |
Gain Enemy if Delphia Young don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |