Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Delphine Morris far from home. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Accepted a deal with criminal or other figure under investigation. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Delphine Morris's trade routes and contacts, forcing Delphine Morris to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Scholar (Scientist). |
6 |
36 |
Make a breakthrough in Delphine Morris's field. |
6 |
39 |
Promoted to Scholar (Scientist) rank 1. |
7 |
39 |
Voluntarily left Scientist |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |