Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Diana Cox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Diana Cox faith enjoys an explosion of popularity largely thanks to Diana Cox's efforts. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Someone more charismatic but less devout than Diana Cox has become Diana Cox's superior. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Diana Cox retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Diana Cox do not know what happened to Diana Cox. There is a gap in Diana Cox's memory. |
7 |
39 |
Returned to Believer (Missionary/Humanitarian). |
7 |
43 |
Opponents of Diana Cox's belief system ambush Diana Cox. |
7 |
43 |
Severely injured. Owe 15,000 for medical bills. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |