Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Diana Mcdonalid out of business. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Attacked by enemies that Diana Mcdonalid easily defeat. |
3 |
26 |
Gain Enemy if Diana Mcdonalid don't already have one. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Made lifelong friends. Gain 3 Allies. |
5 |
34 |
Graduated with honors. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Risk Diana Mcdonalid's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |