Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Betrayed by a friend. One of Dicie Richards's Contacts or Allies betrays Dicie Richards, ending Dicie Richards's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Dicie Richards's Contacts or Allies betrays Dicie Richards, ending Dicie Richards's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
29 |
Gain a patron in the arts. Gain an Ally |
5 |
32 |
Promoted to Entertainer (Artist) rank 1. |
6 |
32 |
Continued as Entertainer (Artist). |
6 |
36 |
Nearly killed. Fully recovered. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
38 |
Dicie Richards run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Dicie Richards secretly provide religious rites for a dying leader or noble, although they do not share Dicie Richards's faith. Gain an Ally in the family and a Rival who disagrees with Dicie Richards's choice. |