Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Dolly Fabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Dolly Fabble join a gambling circle on board. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
35 |
Dolly Fabble went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Established a network of contacts. Gain 1 contacts. |