Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Dona Archer far from home. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Dona Archer's work ends up coming home with Dona Archer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Failed to qualify for University. |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures Dona Archer is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Became a Drifter (Scavenger). |