Scout Doshie Romero  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 44 F 4 (-1) 6 (0) 6 (0) 7 (0) 8 (0) 8 (0)466788
Stoical, Crazy, Impoverished
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Mechanic 1
Recon 0
Science (Life Sciences/Psionicology) 1
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Marine Ground Assault Marine02
Scout Courier Scout13
 
Name Type Affinity Enmity Power Influence Species
Myrl Kelley Enemy 0 6 1 1 Dynchia (F/47)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 A revolution, attack or other unusual event throws Doshie Romero's life into chaos, forcing Doshie Romero to leave the planet.
2 21 Became a Marine (Ground Assault) with the new title Marine.
2 24 Trapped behind enemy lines.
2 25 Attempt at commissioned failed.
3 25 Continued as Marine (Ground Assault).
3 28 Advanced training in a specialist field
3 29 Attempt at commissioned failed.
3 29 Forced to muster out.
4 29 Failed to qualify for Merchant Academy.
4 29 Submitted to the draft.
4 29 Became a Scout (Courier).
4 33 Doshie Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Doshie Romero fail to help. Gain an Enemy.
4 33 Psychologically damaged by Doshie Romero's time in the scouts.
5 33 Continued as Scout (Courier).
5 35 Perform an exemplary service for the scouts.
6 37 Continued as Scout (Courier).
6 38 Doshie Romero's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6 41 Promoted to Scout (Courier) rank 1 with the new title Scout.
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