Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Doshie Romero's life into chaos, forcing Doshie Romero to leave the planet. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Trapped behind enemy lines. |
2 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Continued as Marine (Ground Assault). |
3 |
28 |
Advanced training in a specialist field |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
Doshie Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Doshie Romero fail to help. Gain an Enemy. |
4 |
33 |
Psychologically damaged by Doshie Romero's time in the scouts. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Doshie Romero's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |