Crewman Easter Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 44 F 4 (-1) 3 (-1) 7 (0) 5 (-1) 3 (-1) 12 (2)43753C
Saintly, Dazzling, Enthusiastic
 
Skills
Athletics 0
Broker 1
Drive (Hovercraft) 1
Electronics 0
Gun Combat 0
Investigate 1
Persuade 0
Profession (Worker/Biologicals) 1
Science (Social Sciences) 0
Steward 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 13
Scholar Scientist 02
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 A good deal ensures Easter Simmons is living the high life for a few years.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 26 Given advanced training in a specialist field
3 26 Continued as Merchant (Broker).
3 30 Severely injured. Owe 3,750 for medical bills.
4 30 Became a Scholar (Scientist).
4 32 Caught cheating in some fashion, advancing Easter Simmons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4 32 An expedition or voyage goes wrong, leaving Easter Simmons stranded in the wilderness.
4 32 Gain an Enemy
5 34 Continued as Scholar (Scientist).
5 36 Nearly killed. Owe 17,500 for medical bills.
6 36 Became a Drifter (Scavenger).
7 40 Voluntarily left Scavenger
7 40 Failed to qualify for Free Trader (Merchant).
7 40 Submitted to the draft.
7 40 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 44 Forced to muster out.
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