Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Voluntarily left Scientist |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
A sudden war destroys Edith Cochran's trade routes and contacts, forcing Edith Cochran to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Became a Citizen (Colonist). |
5 |
29 |
Edith Cochran gain experience in a technical field as a computer operator or surveyor. |
5 |
32 |
Promoted to Citizen (Colonist) rank 1. |
6 |
32 |
Continued as Citizen (Colonist). |
6 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Edith Cochran secretly provide religious rites for a dying leader or noble, although they do not share Edith Cochran's faith. Gain an Ally in the family and a Rival who disagrees with Edith Cochran's choice. |
9 |
40 |
Continued as Believer (Mainstream Believer). |
9 |
43 |
Edith Cochran refused an offer of inducements to betray Edith Cochran's faith. Gain 5 enemies. |
9 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |