Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Edyth Simmons into bankruptcy. Edyth Simmons salvages what Edyth Simmons can. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Spend several years jumping from world to world in Edyth Simmons's scout ship. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
28 |
Edyth Simmons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
28 |
Failed to qualify for Corporate Agent (Agent). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Make an unexpected connection outside Edyth Simmons's normal circles. Gain a Contact. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
42 |
Edyth Simmons do not know what happened to Edyth Simmons. There is a gap in Edyth Simmons's memory. |