Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Elisabeth Remmington's work ends up coming home with Elisabeth Remmington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Elisabeth Remmington into bankruptcy. Elisabeth Remmington salvages what Elisabeth Remmington can. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Lost eye or limb. Fully recovered. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Elisabeth Remmington's Contacts or Allies betrays Elisabeth Remmington, ending Elisabeth Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
40 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
41 |
Gained a contact. |
8 |
44 |
Graduated with honors. |