Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Elizabeth Alexander's Contacts or Allies betrays Elizabeth Alexander, ending Elizabeth Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Elizabeth Alexander's life into chaos, forcing Elizabeth Alexander to leave the planet. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Elizabeth Alexander's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |