Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Elta Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Elta Head into bankruptcy. Elta Head salvages what Elta Head can. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Elta Head's Contacts or Allies betrays Elta Head, ending Elta Head's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
36 |
Elta Head foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
37 |
Advanced training in a specialist field. |
8 |
40 |
Voluntarily left Line/Crew |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
42 |
Elta Head do not know what happened to Elta Head. There is a gap in Elta Head's memory. |