Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Emeline Stanway to flee and vows to hunt Emeline Stanway down. Gain an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
25 |
Emeline Stanway's business expands, Emeline Stanway's corporation grows, or the colony thrives. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Voluntarily left Intelligence |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
29 |
Refused to criticise a questionable political leader on Emeline Stanway's homeworld. |
3 |
29 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
29 |
Continued as Entertainer (Journalist). |
4 |
33 |
Public opinion turns on Emeline Stanway. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Emeline Stanway's work ends up coming home with Emeline Stanway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Gain Enemy if Emeline Stanway don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |