Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Suffered a deep tragedy. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Psion (Wild Talent). |
2 |
23 |
Attempt to use powers for personal gain, but it backfires. |
2 |
24 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
24 |
Continued as Psion (Wild Talent). |
3 |
25 |
Gain a contact outside of normal circles. |
4 |
28 |
Continued as Psion (Wild Talent). |
4 |
30 |
Pick up potentially useful information using Emma Cheyne's psychic powers. |
4 |
32 |
Promoted to Psion (Wild Talent) rank 2. |
5 |
32 |
Continued as Psion (Wild Talent). |
5 |
36 |
Experimented on by a corporation, government, or other organisation |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Emma Cheyne's Contacts or Allies betrays Emma Cheyne, ending Emma Cheyne's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Explorer). |
7 |
39 |
Emma Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emma Cheyne fail to help. Gain an Enemy. |
7 |
39 |
Emma Cheyne inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |