Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Study Profession (Sports/Motorsports) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Emmer Hayes left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Emmer Hayes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmer Hayes fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Emmer Hayes's time in the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
35 |
Emmer Hayes is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
A good deal ensures Emmer Hayes is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |