Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Enid Hale's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
A series of bad deals and decisions force Enid Hale into bankruptcy. Enid Hale salvages what Enid Hale can. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Enid Hale far from home. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |