Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Enola McRae learn something Enola McRae should not have – a corporate secret, a political scandal – which Enola McRae can profit from illegally. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Enola McRae befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
Enola McRae learn something Enola McRae should not have – a corporate secret, a political scandal – which Enola McRae can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
A revolution, attack or other unusual event throws Enola McRae's life into chaos, forcing Enola McRae to leave the planet. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Returned to Drifter (Wanderer). |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Enola McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Corporate Agent (Agent). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Enola McRae do not know what happened to Enola McRae. There is a gap in Enola McRae's memory. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |