Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Era George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Era George's job. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
6 |
41 |
Forced to muster out. |