Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Erin Foster's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Erin Foster's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
A police detective or rival criminal forces Erin Foster to flee and vows to hunt Erin Foster down. Gain an Enemy. |
5 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
36 |
Political manoeuvrings usurp Erin Foster's position. Gain a Rival. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
37 |
Spend several years jumping from world to world in Erin Foster's scout ship. |
7 |
40 |
Voluntarily left Surveyor |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |