Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Ernestine Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernestine Mckinney fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Ernestine Mckinney's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Ernestine Mckinney have no idea what happened to Ernestine Mckinney – they found Ernestine Mckinney's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Ernestine Mckinney faith is shaken. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Ernestine Mckinney secretly provide religious rites for a dying leader or noble, although they do not share Ernestine Mckinney's faith. Gain an Ally in the family and a Rival who disagrees with Ernestine Mckinney's choice. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Ernestine Mckinney refused an offer of inducements to betray Ernestine Mckinney's faith. Gain 6 enemies. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Gained a contact. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |