Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Scholar (Scientist). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Scholar (Scientist) rank 2. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
Make a breakthrough in Estell Rule's field. |
6 |
42 |
Promoted to Scholar (Scientist) rank 3. |