Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
24 |
Experimented on by a corporation, government, or other organisation |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
4 |
28 |
Became a Prisoner (Inmate). |
4 |
31 |
Defeated a prison gang. Gain an Enemy. |
5 |
32 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
35 |
Attacked by another prisoner. |
5 |
36 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
36 |
Paroled from prison. |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Graduated. |
7 |
40 |
Became a Merchant (Broker). |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
43 |
Make an unexpected connection outside Ethelyn Hutchinson's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |