Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Ewe-kob Tabpab's business expands, Ewe-kob Tabpab's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A revolution, attack or other unusual event throws Ewe-kob Tabpab's life into chaos, forcing Ewe-kob Tabpab to leave the planet. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Commanding officer takes an interest in Ewe-kob Tabpab's career. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Commanding officer takes an interest in Ewe-kob Tabpab's career. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |