Faith Hunter  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 44 F 8 (0) 3 (-1) 7 (0) 2 (-2) 4 (-1) 9 (1)837249
Credible, Self-Giving
 
Skills
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 0
Investigate 1
Mechanic 0
Medic 0
Navigation 1
Pilot (Small Craft) 1
Science (Physical Sciences/Chemistry) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 13
Scout Courier Scout13
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Sybil Harrington Rival 0 2 1 1 Halka (F/35)
Lassie Withers Contact 4 0 3 1 Halka (F/31)
Relationship altered.
Emmett Oneil Contact 2 1 1 2 Vlazhdumecta (M/19)
An incident occured.
Early Nevil Contact 1 2 1 0 Murrissi (M/43)
Dayton Sheils Contact 1 1 0 0 Humaniti (M/41)
Frances Holland Enemy 0 4 0 1 Halka (M/35)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Caught cheating in some fashion, advancing Faith Hunter's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1 19 Severely injured. Owe 5,000 for medical bills.
1 19 Gain an Enemy
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 24 Entangled in a bureaucratic or legal morass that distracts Faith Hunter from Faith Hunter's work.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Physician (Scholar).
3 26 Continued as Scholar (Field Researcher).
3 27 A disaster leaves several injured, and others blame Faith Hunter, forcing Faith Hunter to leave Faith Hunter's career. Gain a Rival.
3 27 Injured. Fully recovered. Owe 1,250 for medical bills.
4 27 Failed to qualify for Broker (Merchant).
4 27 Submitted to the draft.
4 27 Became a Scout (Courier).
4 28 Faith Hunter spend a great deal of time on the fringes of Charted Space.
4 28 Faith Hunter's ship is damaged, and Faith Hunter have to hitch-hike Faith Hunter's way back across the stars to the nearest scout base.
4 28 Gain 4 Contacts. Gain 1 Enemies.
5 31 Continued as Scout (Courier).
5 35 Spend several years jumping from world to world in Faith Hunter's scout ship.
6 35 Continued as Scout (Courier).
6 37 Serve as the courier for an important message from the Imperium.
6 39 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 39 Voluntarily left Courier
7 39 Became a Merchant (Free Trader).
7 41 A series of bad deals and decisions force Faith Hunter into bankruptcy. Faith Hunter salvages what Faith Hunter can.
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