Settler Fannie Candy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 44 F 5 (-1) 9 (1) 5 (-1) 8 (0) 11 (1) 5 (-1)5958B5
Visual, Calm
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Profession (Worker/Hydroponics) 1
Recon 0
Steward 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler35
Navy Line/Crew Crewman01
Scout Courier 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Lightly injured, no permanent damage. Fully recovered.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
3 23 Returned to Citizen (Colonist).
3 26 Fannie Candy befriend a superior in the corporation or the colony.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 30 Fannie Candy befriend a superior in the corporation or the colony.
4 31 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 31 Continued as Citizen (Colonist).
5 35 Hard times caused by a lack of interstellar trade costs Fannie Candy Fannie Candy's job.
6 35 Failed to qualify for Free Trader (Merchant).
6 35 Submitted to the draft.
6 35 Became a Scout (Courier).
6 38 Fannie Candy have no idea what happened to Fannie Candy – they found Fannie Candy's ship drifting on the fringes of friendly space.
7 38 Returned to Citizen (Colonist).
7 42 Fannie Candy gain experience in a technical field as a computer operator or surveyor.
7 42 Promoted to Citizen (Colonist) rank 3.
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