3rd Officer Fannie Wright  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 44 F 5 (-1) 9 (1) 5 (-1) 5 (-1) 7 (0) 7 (0)595577
Quixotic, Happy go lucky
 
Skills
Art (Creative) 0
Athletics (Strength) 1
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Language 0
Mechanic 1
Persuade 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Drifter Scavenger 01
Citizen Colonist 01
Merchant Merchant Marine 3rd Officer34
 
Name Type Affinity Enmity Power Influence Species
Jordan Keating Enemy 0 4 2 1 Cafadan (M/11)
Giles Buchannan Enemy 0 1 1 0 Tapazmal (M/25)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Lost eye or limb. Owe 1,250 for medical bills.
2 19 Failed to qualify for Line/Crew (Navy).
2 19 Became a Drifter (Scavenger).
2 22 Fannie Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 22 Became a Citizen (Colonist).
3 26 Life ruined by a criminal gang. Gain the gang as an Enemy
4 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 A good deal ensures Fannie Wright is living the high life for a few years.
4 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 30 Continued as Merchant (Merchant Marine).
5 32 A romantic relationship ends badly. Gain a Rival or Enemy.
5 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 34 Continued as Merchant (Merchant Marine).
6 37 Given advanced training in a specialist field
6 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 38 Continued as Merchant (Merchant Marine).
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