Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayed by a friend. One of Fleta Ames's Contacts or Allies betrays Fleta Ames, ending Fleta Ames's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Fleta Ames to flee and vows to hunt Fleta Ames down. Gain an Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Fleta Ames have no idea what happened to Fleta Ames – they found Fleta Ames's ship drifting on the fringes of friendly space. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
41 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |