Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Win a prestigious prize for Fleta Barry's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Caught cheating in some fashion, advancing Fleta Barry's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Gain an Enemy |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Win a prestigious prize for Fleta Barry's work. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
Made lifelong friends. Gain 1 Allies. |
5 |
35 |
Graduated. |
6 |
35 |
Became a Merchant (Broker). |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
Fleta Barry's business or ship thrives. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |