Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Florida Sherris have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
4 |
29 |
Voluntarily left Wanderer |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Florida Sherris easily defeat. |
4 |
32 |
Gain Enemy if Florida Sherris don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Florida Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
41 |
Amnesia. |