Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Floy Boyd's ship is damaged, and Floy Boyd have to hitch-hike Floy Boyd's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Birth or Death involving a family member or close friend. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |