Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Freda Howard's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Freda Howard into bankruptcy. Freda Howard salvages what Freda Howard can. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Freda Howard's Contacts or Allies betrays Freda Howard, ending Freda Howard's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Thief (Rogue). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Contact with Government. |
7 |
42 |
Forced to muster out. |