Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Freda McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Opponents of Freda McMillan's belief system ambush Freda McMillan. |
6 |
40 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
42 |
Lost eye or limb. |