Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Freddie Peck refused an offer of inducements to betray Freddie Peck's faith. Gain 5 enemies. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
Opponents of Freddie Peck's belief system ambush Freddie Peck. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Freddie Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Freddie Peck inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Attacked by enemies that Freddie Peck easily defeat. |
5 |
36 |
Gain Enemy if Freddie Peck don't already have one. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Returned to Believer (Holy Warrior). |
6 |
38 |
Opponents of Freddie Peck's belief system ambush Freddie Peck. |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
40 |
A revolution, attack or other unusual event throws Freddie Peck's life into chaos, forcing Freddie Peck to leave the planet. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
43 |
Spend time with an alien race. Gain a contact. |