Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Severely injured. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Freida Buckman's work ends up coming home with Freida Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
30 |
Entered Merchant Academy with the Business curriculum. |
6 |
34 |
Graduated. |
7 |
34 |
Became a Merchant (Broker). |
7 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Make an unexpected connection outside Freida Buckman's normal circles. Gain a Contact. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
41 |
Embroiled in legal trouble. |
8 |
42 |
Promoted to Merchant (Broker) rank 2. |