Freida Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 44 F 2 (-2) 7 (0) 4 (-1) 9 (1) 13 (2) 9 (1)2749D9
Loquacious, Pushy
 
Skills
Admin 0
Advocate 0
Art (Presentation) 0
Broker 1
Carouse 0
Deception 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Persuade 1
Profession (Spacer) 0
Recon 1
Stealth 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Drifter Wanderer 01
Agent Law Enforcement Rookie01
Drifter Scavenger 12
Merchant Broker 22
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Sonia Askew Contact 0 0 0 1 Dynchia, Imperium (F/19)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Severely injured.
2 20 Became a Drifter (Wanderer).
2 24 Nearly killed. Owe 12,500 for medical bills.
3 24 Failed to qualify for Thief (Rogue).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 Freida Buckman's work ends up coming home with Freida Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 25 Failed to qualify for Cavalry (Army).
4 25 Switched to Drifter (Scavenger).
4 27 Survived a risky adventure but gained nothing.
4 29 Promoted to Drifter (Scavenger) rank 1.
5 29 Continued as Drifter (Scavenger).
5 30 Severely injured. Fully recovered. Owe 10,000 for medical bills.
6 30 Entered Merchant Academy with the Business curriculum.
6 34 Graduated.
7 34 Became a Merchant (Broker).
7 34 Promoted to Merchant (Broker) rank 1.
7 38 Make an unexpected connection outside Freida Buckman's normal circles. Gain a Contact.
8 38 Continued as Merchant (Broker).
8 41 Embroiled in legal trouble.
8 42 Promoted to Merchant (Broker) rank 2.
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